#91AdaptabilityPowers up moves of the same type as the Pokémon.
#174AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.
#106AftermathDamages the attacker if it contacts the Pokémon with a finishing hit.
#76Air LockEliminates the effects of weather.
#148AnalyticBoosts move power when the Pokémon moves last.
#83Anger PointThe Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
#107AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.
#71Arena TrapPrevents opposing Pokémon from fleeing.
#175Aroma VeilProtects itself and its allies from attacks that limit their move choices.
#434As OneThis Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's or Spectrier's Chilling Neigh or Grim Neigh Ability.
#176Aura BreakThe effects of "Aura" Abilities are reversed to lower the power of affected moves.
#123Bad DreamsReduces the HP of sleeping opposing Pokémon.
#354Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
#247BatteryPowers up ally Pokémon's special moves.
#4Battle ArmorHard armor protects the Pokémon from critical hits.
#312Battle BondDefeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
#284Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
#248BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
#145Big PecksProtects the Pokémon from Defense-lowering effects.
#66BlazePowers up Fire-type moves when the Pokémon's HP is low.
#177BulletproofProtects the Pokémon from some ball and bomb moves.
#178Cheek PouchRestores HP as well when the Pokémon eats a Berry.
#433Chilling NeighWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
#34ChlorophyllBoosts the Pokémon's Speed stat in sunshine.
#29Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
#13Cloud NineEliminates the effects of weather.
#16Color ChangeThe Pokémon's type becomes the type of the move used on it.
#249ComatoseIt's always drowsing and will never wake up. It can attack without waking up.
#179CompetitiveBoosts the Sp. Atk stat sharply when a stat is lowered.
#14Compound EyesThe Pokémon's compound eyes boost its accuracy.
#126ContraryMakes stat changes have an opposite effect.
#256CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.
#353Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
#430Curious MedicineWhen the Pokémon is brought into battle, any stat alterations of allies are removed.
#130Cursed BodyMay disable a move used on the Pokémon.
#56Cute CharmContact with the Pokémon may cause infatuation.
#6DampPrevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
#271DancerWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
#180Dark AuraPowers up each Pokémon's Dark-type moves.
#375Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battle.
#245DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.
#129DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
#128DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.
#253Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
#252Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.
#264DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.
#88DownloadCompares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
#421Dragon's MawPowers up Dragon-type moves.
#2DrizzleThe Pokémon makes it rain when it enters a battle.
#70DroughtTurns the sunlight harsh when the Pokémon enters a battle.
#87Dry SkinRestores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
#48Early BirdThe Pokémon awakens twice as fast as other Pokémon from sleep.
#27Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
#246Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.
#294Emergency ExitThe Pokémon, sensing danger, switches out when its HP becomes half or less.
#181Fairy AuraPowers up each Pokémon's Fairy-type moves.
#111FilterReduces the power of supereffective attacks taken.
#49Flame BodyContact with the Pokémon may burn the attacker.
#138Flare BoostPowers up special attacks when the Pokémon is burned.
#18Flash FirePowers up the Pokémon's Fire-type moves if it's hit by one.
#122Flower GiftBoosts the Attack and Sp. Def stats of itself and allies when it is sunny.
#182Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.
#265FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
#59ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
#108ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
#132Friend GuardReduces damage done to allies.
#119FriskWhen it enters a battle, the Pokémon can check an opposing Pokémon's held item.
#254Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
#183Fur CoatHalves the damage from physical moves.
#184Gale WingsGives priority to Flying-type moves when the Pokémon's HP is full.
#313GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
#82GluttonyMakes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
#185GooeyContact with the Pokémon lowers the attacker's Speed stat.
#376Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.
#186Grass PeltBoosts the Pokémon's Defense stat in Grassy Terrain.
#297Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.
#432Grim NeighWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
#372Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
#62GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.
#139HarvestMay create another Berry after one is used.
#131HealerSometimes heals an ally's status condition.
#85HeatproofThe heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
#134Heavy MetalDoubles the Pokémon's weight.
#118Honey GatherThe Pokémon may gather Honey after a battle.
#37Huge PowerDoubles the Pokémon's Attack stat.
#369Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
#55HustleBoosts the Attack stat, but lowers accuracy.
#93HydrationHeals status conditions if it's raining.
#52Hyper CutterThe Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
#115Ice BodyThe Pokémon gradually regains HP in a hailstorm.
#377Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
#378Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.
#35IlluminateRaises the likelihood of meeting wild Pokémon by illuminating the surroundings.
#149IllusionComes out disguised as the Pokémon in the party's last spot.
#17ImmunityThe immune system of the Pokémon prevents it from getting poisoned.
#150ImposterThe Pokémon transforms itself into the Pokémon it's facing.
#151InfiltratorPasses through the opposing Pokémon's barrier, substitute, and the like and strikes.
#291Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.
#39Inner FocusThe Pokémon's intensely focused, and that protects the Pokémon from flinching.
#15InsomniaThe Pokémon is suffering from insomnia and cannot fall asleep.