#1 | | Acid Cloud (05doww1t) | Summons Acid Rain that damages all Pokémon except the Poison-type. |
#2 | | Airborne (05yjfhjs) | This Pokémon is always airborne, avoiding all ground-based moves and effects. It also can't be grounded. |
#3 | | Bloodlust (05jzfm1p) | The Pokémon restores a little HP every time it inflicts damage on others. |
#4 | ✓ | Bombardier (05v7nn44) | Powers up ball and bomb moves. |
#5 | ✓ | Cacophony (05tv3ref) | This Pokémon's horrid cacophony powers up its sound-based moves.
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#6 | ✓ | Calculate (05gscjcx) | Compares an opposing Pokémon's Attack and Sp. Atk stats before raising its own Defense or Sp. Def stat—whichever will be more effective. |
#7 | | Clairvoyance (055y185u) | The Pokémon's attacks happen the turn they are selected. |
#8 | | Combat Skin (054oylxn) | Its combat skin blocks the additional effects of attacks taken. It also reduces damage taken from contact moves. |
#9 | ✓ | Contaminate (05fmyyl1) | Normal-type moves become Poison-type moves. The power of those moves is boosted a little. |
#10 | | Dark Hold (05tc5wvj) | Draws in all Dark-type moves. Instead of being hit by Dark-type moves, it boosts its Defense. |
#11 | | Delicious (054y2h7m) | Infatuates the attacker when hit by a biting move. |
#12 | | Double Tap (05svjh2v) | The user's attacks that share its type hit twice, with the second attack being slightly weaker. |
#13 | | Droning Noise (05cw4vdk) | Torments all other Pokémon on the field, making them have to go for a different move each turn. |
#14 | ✓ | Evaporation (05bgxo60) | A shield of steam is formed after this Pokémon is hit by a Water-type attack, boosting its Defense and Sp. Def. |
#15 | | Filthy Surge (05p5m9y5) | Turns the ground into Filthy Terrain when the Pokémon enters a battle. |
#16 | ✓ | Finale (05353ob9) | Powers up Fighting-type moves when the Pokémon's HP is low. |
#17 | ✓ | Glimmer (05zs337k) | Powers up Fairy-type moves when the Pokémon's HP is low. |
#18 | ✓ | Heat Rush (055djvdh) | Boosts the Pokémon's Speed stat in harsh sunlight. |
#19 | | Herbalist (056lxafr) | The Pokémon may create another Herb after one is used. |
#20 | | Hyping Up (052hsx6f) | Boosts the Pokémon's most proficient attacking stat every time it knocks out a target. |
#21 | ✓ | Infested Drive (05w8ehh9) | Powers up Bug-type moves. |
#22 | ✓ | Invigorate (052zi7y3) | Normal-type moves become Fighting-type moves. The power of those moves is boosted a little. |
#23 | ✓ | Jawbreaker (05jvuyos) | Harshly lowers the Attack stat of the attacker when hit by a biting move. |
#24 | | Malice (05ms3qle) | The Pokémon is filled with malice, and that boosts the Sp. Atk stat after knocking out any Pokémon. |
#25 | | Mechanic Shift (05okaxud) | The Pokémon's mechanic body shifts to change form at the end of each turn. |
#26 | | Open Sea (05t67jso) | The Pokémon's Water-type moves hit everything around it. |
#27 | ✓ | Outburst (051jb0no) | Powers up Dragon-type moves when the Pokémon's HP is low. |
#28 | | Overcharged (05wguugz) | Gives priority to an Electric-type move used on the first turn this Pokémon is in battle. |
#29 | ✓ | Overwhelming (058apq4s) | The Pokémon's attacks always land, but PP usage is raised. |
#30 | | Pecking Order (052jzl2o) | Boosts the power of the Pokémon's Flying-type moves, and lowers the power of everyone else's. |
#31 | | Perceive (05nzwkzv) | Removes and prevents any field effects except for weather. It prevents the use of Transform and Illusion as well. |
#32 | ✓ | Permafrost (051iagkf) | Doubles the power of its Ice-type moves and halves damage taken from Fire-type attacks. It also prevents the Pokémon from getting a burn. |
#33 | ✓ | Pinwheel (05o43lnx) | Being hit by a Flying-type move boosts the Speed stat of the Pokémon. |
#34 | ✓ | Power Leech (05ernh5o) | Powers up draining moves. |
#35 | ✓ | Power Lifter (05l7x1g1) | The Pokémon's attacks deal more damage to heavier targets. |
#36 | ✓ | Pyrotoxin (05j6w9qu) | Powers up Fire-type moves if the target is poisoned, and powers up Poison-type moves if the target is burned. |
#37 | ✓ | Razor Fins (05ljb6y7) | Powers up moves that make direct contact. |
#38 | ✓ | Reel In (0573xi7p) | Prevents Water-type Pokémon from escaping. |
#39 | | Relentless (05z76loq) | When the Pokémon knocks out a target, it strengthens its pursuit, boosting its Speed stat. |
#40 | ✓ | Rockfall (058lgvqq) | Powers up Rock-type moves when the Pokémon's HP is low. |
#41 | ✓ | Secret Insight (05pzlpup) | The Pokémon relies on its mystical power to navigate. Its Sp. Attack stat is boosted, but accuracy is lowered. |
#42 | ✓ | Sleet (05cw3js9) | Powers up Ice-type moves when the Pokémon's HP is low. |
#43 | ✓ | Soul Absorb (05pemali) | Restores HP if hit by a Ghost-type move, instead of taking damage. |
#44 | ✓ | Spirit Bound (05hvpslc) | Prevents Ghost-type Pokémon from escaping. |
#45 | | Steam Power (052834do) | The power of the Pokémon's Water-type moves are boosted in sunshine, instead of being weakened. |
#46 | ✓ | Sunscreen (05d2lnqy) | Prevents the Pokémon from getting a burn. It will also gradually regain HP in sunshine. |
#47 | | Taste Buds (05xftx02) | When the Pokémon eats, it shares the effects of the held item with its allies. |
#48 | ✓ | Supercharge (05ocxqbt) | Powers up Electric-type moves when the Pokémon's HP is low. |
#49 | ✓ | Temper (05nbzvct) | Powers up Steel-type moves when the Pokémon's HP is low. |
#50 | | Tight Grip (05asjcwl) | Extends the duration of the Pokémon's binding moves. |
#51 | | Time Twist (05aqhyix) | When its HP becomes half or less, the Pokémon twists the dimensions to invert speed order for three turns. |
#52 | | Trample (052hfpli) | This Pokémon's trampling feet destroy any traps and terrain effects on the field when entering a battle. |
#53 | | Underling (05bgweut) | Powers up the Pokémon's physical attacks when battling with an ally that has a higher Attack stat than itself. |
#54 | ✓ | Updraft (05n7jmdm) | Powers up Flying-type moves when the Pokémon's HP is low. |