#1 | | Frugal (05n4lpfu) | The Pokémon switches its held item with the opponent if the opponent's item has a higher sell value on switch-in. |
#2 | | Melty (05v9uxnu) | The Pokémon's Defense decreases and Speed increases when in Harsh Sunlight |
#3 | | Trash Guard (059qrri5) | The Pokémon takes no damage when hit by Poison-type moves. Instead, its Defense stat is sharply boosted. |
#4 | | Munch Missile (059mu39e) | When the Pokémon uses Dig or Bulldoze, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
#5 | | Panic Shield (05f4n6nk) | Protects the Pokémon from supereffective attacks when at 1/4 health or lower. |
#6 | | Strong Start (05ulh4h4) | Protects the Pokémon from supereffective attacks on the first turn it is sent out. |
#7 | | Headless (05lc3zpz) | Boosts the Pokémon's speed if it is confused. |
#8 | | Gourmand (05tz8hzy) | The Pokémon's HP is restored when it eats any Local Specialty. |
#9 | | Dying Memory (05n242g2) | Changes the Pokémon's type to the type of the most recently fainted party member on switch-in. |
#10 | | Double Dragon (054aunci) | Boosts the power of Dragon-type moves but makes them consume more PP. |
#11 | | Maternal (05shtmk6) | Gains boosted attack if there is an Egg in the party. |
#12 | | Mating Call (053fd2kr) | The Pokémon's attack is boosted for every other Pokémon of the opposite gender on the field. |
#13 | | Soprano (05p1zs7g) | The Pokémon's sound-based moves hit all adjacent Pokémon. |
#14 | | Party Animal (05gjo3d6) | Boosts the stat changes this Pokémon gains from performing Dance moves. |
#15 | | Foretell (05jfxwb9) | The Pokémon foretells the outcome of the fight, boosting one of its stats to aid in battle. |
#16 | | Snow Fort (057m8ybn) | The Pokémon's defenses are boosted when hit with an Ice-type move. |
#17 | | Well Trained (05vjndvp) | The Pokémon takes neutral damage from Fighting-type attacks. |
#18 | | Hibernate (05enfkux) | The Pokémon enters its Cryosleep forme when frozen or put to sleep. |
#19 | | Calming Aura (052owis4) | Contact with this Pokémon may cause sleep. |
#20 | | Counting Sheep (05jwnsdf) | Pokémon stay asleep for longer when this Pokémon is active. |
#21 | | Nightguard (05xvwksc) | Reduces damage dealt to sleeping allies. |
#22 | | Sizzling (05o580n2) | Powers up Fire-type moves. |
#24 | | Radical Mutagen (05noldtc) | Changes all adjacent Pokémon's types to a randomly selected type. |
#25 | | Coven (05yb1i3n) | The Pokémon's special attack is boosted for every other Dark-type Pokémon on the field. |
#25 | | Slip n' Slide (05rzjhu2) | The Pokémon's Water-type moves are followed by a bonus Fighting-type attack and vice-versa. |
#26 | | Foul Mouth (052pyv7z) | The Pokémon's sound-based moves have a chance to taunt the opponent. |
#27 | | Red Hot (05w4e47l) | The Pokémon's Steel-type moves have a chance to burn. |
#28 | | Drench (05zagrbw) | Changes the attacker's type to Water when the Pokémon is knocked out. |
#29 | | Highrise (05uqipti) | The Pokémon's Ground-type moves can hit Flying-types. |
#30 | | Bucking Bull (05qh33ge) | Forces the attacker to switch out when this Pokémon is forced to switch. |
#31 | | Box Fort (05j2vssc) | The Pokémon gains boosted defense while asleep. |
#32 | | Sugar Crash (05g7x1tx) | The Pokémon's Fairy-type moves deal more damage, but lower the Pokémon's Defenses. |
#33 | | Diversion (05lg2dts) | Opponents sometimes target this Pokémon instead of their original target. |