#101 | | Water Sport (07nyin0b) | Water | Status | Power- | Accuracy- | PP15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
#102 | ✓ | Water Spout (07qd7fec) | Water | Special | Power150 | Accuracy100 | PP5 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
#103 | ✓ | Waterfall (077qysbr) | Water | Physical | Power80 | Accuracy100 | PP15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
#104 | ✓ | Wave Crash (07jonx5m) | Water | Physical | Power120 | Accuracy100 | PP10 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
#105 | | Whirlpool (07y619u4) | Water | Special | Power35 | Accuracy85 | PP15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
#106 | ✓ | Charge (07ftom8n) | Electric | Status | Power- | Accuracy- | PP20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
#107 | ✓ | Discharge (07bx8qtf) | Electric | Special | Power80 | Accuracy100 | PP15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
#108 | ✓ | Eerie Impulse (074ixrj2) | Electric | Status | Power- | Accuracy100 | PP15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
#109 | ✓ | Electric Cheer (07oi5558) | Electric | Status | Power- | Accuracy- | PP10 | The user cheers on its ally Pokémon with a shower of sparks, boosting the Sp. Atk and Speed stats. |
#110 | ✓ | Electric Terrain (079qh5zf) | Electric | Status | Power- | Accuracy- | PP10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
#111 | ✓ | Electrify (07pkk9pb) | Electric | Status | Power- | Accuracy- | PP20 | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
#112 | ✓ | Electro Ball (079zwmiw) | Electric | Special | Power- | Accuracy100 | PP10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
#113 | ✓ | Electrocute (075hde8y) | Electric | Special | Power80 | Accuracy100 | PP15 | The user electrocutes the opponent by releasing colorful sparks. This also lowers the target's Attack stat. |
#114 | ✓ | Magnetic Flux (07zsx3ro) | Electric | Status | Power- | Accuracy- | PP20 | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
#115 | ✓ | Nuzzle (07jhg61u) | Electric | Physical | Power20 | Accuracy100 | PP20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
#116 | ✓ | Shock Wave (07l0bpl2) | Electric | Special | Power60 | Accuracy- | PP20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
#117 | ✓ | Solar Charger (07134dib) | Electric | Special | Power60 | Accuracy100 | PP15 | The user gathers energy from sunlight to attack everything around it. In sunny weather, this move also raises the user's Sp. Atk. |
#118 | ✓ | Spark (0792oott) | Electric | Physical | Power65 | Accuracy100 | PP20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
#119 | ✓ | Stun Jab (07obrbib) | Electric | Physical | Power70 | Accuracy100 | PP15 | The target is stabbed with an electrified arm or horn. This may also leave the target with paralysis. |
#120 | ✓ | Thunder (07yuwjj8) | Electric | Special | Power110 | Accuracy70 | PP10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
#121 | ✓ | Thunder Fang (07xhlzd7) | Electric | Physical | Power65 | Accuracy95 | PP15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
#122 | ✓ | Thunder Punch (07znaurq) | Electric | Physical | Power75 | Accuracy100 | PP15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
#123 | ✓ | Thunder Shock (07e33cwo) | Electric | Special | Power40 | Accuracy100 | PP30 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
#124 | ✓ | Thunder Tail (07nis4ho) | Electric | Physical | Power85 | Accuracy95 | PP15 | The user strikes the target with an electrically charged tail. Critical hits land more easily. |
#125 | ✓ | Thunder Wave (07axcloz) | Electric | Status | Power- | Accuracy90 | PP20 | The user launches a weak jolt of electricity that paralyzes the target. |
#126 | ✓ | Thunderbolt (07hsylwi) | Electric | Special | Power90 | Accuracy100 | PP15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
#127 | ✓ | Volt Switch (07usuiqw) | Electric | Special | Power70 | Accuracy100 | PP20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
#128 | ✓ | Volt Tackle (07a8hrr8) | Electric | Physical | Power120 | Accuracy100 | PP15 | The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. |
#129 | ✓ | Wild Charge (07tgbwkq) | Electric | Physical | Power90 | Accuracy100 | PP15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
#130 | ✓ | Zap Cannon (07nieslt) | Electric | Special | Power120 | Accuracy50 | PP5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#131 | ✓ | Aurora Beam (07f9pp79) | Ice | Special | Power65 | Accuracy100 | PP20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
#132 | ✓ | Avalanche (07czmp42) | Ice | Physical | Power60 | Accuracy100 | PP10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
#133 | | Billowing Frost (07zkk8kg) | Ice | Status | Power- | Accuracy- | PP10 | The user breathes an ice-cold mist over the target that causes it to freeze on the next turn. |
#134 | ✓ | Blizzard (075z34n2) | Ice | Special | Power110 | Accuracy70 | PP5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
#135 | | Cool Down (077l6ppg) | Ice | Status | Power- | Accuracy- | PP30 | The user cools itself down to raise its Defense and Sp. Def stats. It also rearranges its molecules, changing Duolecule's form. |
#136 | ✓ | Crystal Defense (07e3p9tm) | Ice | Status | Power- | Accuracy- | PP10 | The user raises its Sp. Def by growing crystals that shimmer like ice. If it is snowing, this move raises Sp. Def drastically. |
#137 | ✓ | Freeze-Dry (07mcf6fk) | Ice | Special | Power70 | Accuracy100 | PP20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
#138 | ✓ | Frost Breath (07ibh4r2) | Ice | Special | Power60 | Accuracy90 | PP10 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
#139 | ✓ | Haze (07guouqf) | Ice | Status | Power- | Accuracy- | PP30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
#140 | | Ice Ball (07st4f9w) | Ice | Physical | Power30 | Accuracy90 | PP20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
#141 | ✓ | Ice Beam (07l8tf7j) | Ice | Special | Power90 | Accuracy100 | PP10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
#142 | ✓ | Ice Blade (0767kj11) | Ice | Physical | Power90 | Accuracy100 | PP5 | The user swings cold-infused claws or a horn like a blade that may leave the target frozen. Critical hits land more easily. |
#143 | ✓ | Ice Breaker (07e2x49h) | Ice | Physical | Power120 | Accuracy95 | PP15 | Heavily coated in ice, the user performs a life-risking tackle that also damages the user quite a lot. This may also make the target flinch. |
#144 | ✓ | Ice Fang (07hksqha) | Ice | Physical | Power65 | Accuracy95 | PP15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
#145 | ✓ | Ice Punch (07rpfv57) | Ice | Physical | Power75 | Accuracy100 | PP15 | The target is punched with an icy fist. It may also leave the target frozen. |
#146 | ✓ | Ice Shard (075bbnjm) | Ice | Physical | Power40 | Accuracy100 | PP30 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
#147 | ✓ | Icicle Crash (07qrluuq) | Ice | Physical | Power85 | Accuracy90 | PP10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
#148 | | Icicle Spear (07l9lto0) | Ice | Physical | Power25 | Accuracy100 | PP30 | The user launches sharp icicles at the target two to five times in a row. |
#149 | ✓ | Icy Charge (07n9mpwu) | Ice | Physical | Power70 | Accuracy100 | PP15 | The user tackles the target while covered in snow. This move's power doubles during a snowstorm. |
#150 | ✓ | Icy Wind (07oz2v3b) | Ice | Special | Power55 | Accuracy95 | PP15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
#151 | | Mist (07fd6ppl) | Ice | Status | Power- | Accuracy- | PP30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
#152 | ✓ | Mountain Gale (0723sj6m) | Ice | Physical | Power100 | Accuracy85 | PP10 | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. |
#153 | ✓ | Powder Snow (0701i96t) | Ice | Special | Power40 | Accuracy100 | PP25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
#154 | ✓ | Sheer Cold (07xisrgz) | Ice | Special | Power- | Accuracy30 | PP5 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
#155 | ✓ | Snowscape (07e54nmr) | Ice | Status | Power- | Accuracy- | PP10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
#156 | ✓ | Acrobatics (078wvoe6) | Flying | Physical | Power55 | Accuracy100 | PP15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
#157 | ✓ | Air Bubble (07ok1vqr) | Flying | Special | Power40 | Accuracy100 | PP30 | A lightweight bubble is hurled at the target. This may also lower the target's Speed stat. |
#158 | ✓ | Air Cutter (0788kjqu) | Flying | Special | Power60 | Accuracy95 | PP25 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
#159 | ✓ | Air Slash (0762eu54) | Flying | Special | Power75 | Accuracy95 | PP15 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
#160 | ✓ | Bounce (07d78ukg) | Flying | Physical | Power85 | Accuracy85 | PP5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
#161 | ✓ | Brave Bird (07txmbbu) | Flying | Physical | Power120 | Accuracy100 | PP15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
#162 | | Cloud Crash (077rt1ti) | Flying | Physical | Power100 | Accuracy100 | PP5 | The user flies down from above and bashes the target using its entire body. |
#163 | ✓ | Cyclone (07jt1uhx) | Flying | Special | Power100 | Accuracy100 | PP10 | The user starts a powerful cyclone, attacking everything around it. |
#164 | ✓ | Defog (07sn153u) | Flying | Status | Power- | Accuracy- | PP15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers evasiveness. |
#165 | ✓ | Drill Peck (07pq97ud) | Flying | Physical | Power80 | Accuracy100 | PP20 | A corkscrewing attack with a sharp beak acting as a drill. |
#166 | ✓ | Feather Dance (07ugrsbr) | Flying | Status | Power- | Accuracy100 | PP15 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
#167 | ✓ | Feather Rush (07kykx2r) | Flying | Physical | Power120 | Accuracy90 | PP5 | The user charges the target in a ball of feathers. However, this also lowers the user's Attack and Defense stats. |
#168 | ✓ | Feather Slash (073vfv69) | Flying | Physical | Power80 | Accuracy95 | PP15 | The user slashes and cuts the target with its feathers. Critical hits land more easily. |
#169 | | Flurry Peck (07u7hpiy) | Flying | Physical | Power20 | Accuracy100 | PP20 | The user pecks the target repeatedly two to five times in a row. |
#170 | ✓ | Fly (071e8ant) | Flying | Physical | Power90 | Accuracy95 | PP15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
#171 | ✓ | Gust (07qgphop) | Flying | Special | Power40 | Accuracy100 | PP35 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
#172 | ✓ | Hurricane (0759ixy0) | Flying | Special | Power110 | Accuracy70 | PP10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
#173 | | Paradise Display (07oky1ux) | Flying | Physical | Power120 | Accuracy100 | PP10 | The user displays its feathers in a magnificent and violent dance for two to three turns. The user then becomes confused. |
#174 | ✓ | Peck (07x1o0a3) | Flying | Physical | Power35 | Accuracy100 | PP35 | The target is jabbed with a sharply pointed beak or horn. |
#175 | | Pluck (07s4flbc) | Flying | Physical | Power60 | Accuracy100 | PP20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
#176 | | Roost (07d07vn9) | Flying | Status | Power- | Accuracy- | PP5 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
#177 | | Sky Dive (075dt25j) | Flying | Physical | Power75 | Accuracy100 | PP15 | The user dives down from the sky onto the target at incredible speed. This can also break barriers, such as Light Screen and Reflect. |
#178 | | Tailwind (07jfnm76) | Flying | Status | Power- | Accuracy- | PP15 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
#179 | | Tornado (07hf9ryl) | Flying | Special | Power55 | Accuracy90 | PP10 | The user traps the target in a raging tornado for four to five turns. |
#180 | | Wind Blow (07rc2o1o) | Flying | Physical | Power60 | Accuracy100 | PP10 | The user dashes into the target, sure as the wind. This move deals more damage if a Tailwind is blowing on the user's team. |
#181 | ✓ | Windblast (070vphoy) | Flying | Special | Power100 | Accuracy85 | PP10 | The user attacks by letting out a blast of wind from its gaping mouth. This may also lower the target's Sp. Def stat. |
#182 | ✓ | Wing Attack (07m8uc9w) | Flying | Physical | Power60 | Accuracy100 | PP35 | The target is struck with large, imposing wings spread wide to inflict damage. |
#183 | ✓ | Bulldoze (07wlo5f9) | Ground | Physical | Power60 | Accuracy100 | PP20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
#184 | ✓ | Dig (077yjbxv) | Ground | Physical | Power80 | Accuracy100 | PP10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
#185 | ✓ | Drill Run (07fhq6mm) | Ground | Physical | Power80 | Accuracy95 | PP10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
#186 | | Dust Tornado (07ehrkkn) | Ground | Special | Power90 | Accuracy90 | PP10 | The user attacks with razing sand that gets into the opponent's eyes. The target is tormented, making it incapable of using the same move twice in a row. |
#187 | ✓ | Earth Power (07sxgh35) | Ground | Special | Power90 | Accuracy100 | PP10 | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
#188 | ✓ | Earthquake (0775tjzz) | Ground | Physical | Power100 | Accuracy100 | PP10 | The user sets off an earthquake that strikes every Pokémon around it. |
#189 | ✓ | Landslide (07466tnm) | Ground | Physical | Power60 | Accuracy100 | PP10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
#190 | ✓ | Magnitude (07lrrgh7) | Ground | Physical | Power- | Accuracy100 | PP30 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
#191 | ✓ | Mud Bomb (07rtbm17) | Ground | Special | Power65 | Accuracy85 | PP10 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
#192 | ✓ | Mud Shot (07foaszf) | Ground | Special | Power55 | Accuracy95 | PP15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
#193 | | Mud Sport (07sfxmv3) | Ground | Status | Power- | Accuracy- | PP15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
#194 | ✓ | Rototiller (07m68qs8) | Ground | Status | Power- | Accuracy- | PP10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
#195 | ✓ | Sand Attack (0737kzm0) | Ground | Status | Power- | Accuracy100 | PP15 | Sand is hurled in the target's face, reducing the target's accuracy. |
#196 | ✓ | Sand Shot (07wc8t3e) | Ground | Physical | Power90 | Accuracy90 | PP10 | The user hurls sand at the target. This may also lower the target's accuracy. |
#197 | ✓ | Sand Tide (07io7xfu) | Ground | Special | Power110 | Accuracy90 | PP10 | The user attacks everything around it by calling up a giant wave of sand. This move can only be used in a sandstorm. |
#198 | | Sand Tomb (07c09vlf) | Ground | Physical | Power35 | Accuracy85 | PP15 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
#199 | ✓ | Savage Slash (07qtqeec) | Ground | Physical | Power100 | Accuracy90 | PP5 | The user strikes with sharp claws powered by the forces of nature. Critical hits land more easily. |
#200 | ✓ | Shore Up (07tvzduw) | Ground | Status | Power- | Accuracy- | PP5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |