MovesItemsAbilitiesMapsTrainers
#340340-
#91AdaptabilityPowers up moves of the same type.
#174AerilateNormal-type moves become Flying-type moves.
#106AftermathDamages the foe landing the finishing hit.
#76Air LockEliminates the effects of weather.
#148AnalyticStrengthens moves when moving last.
#83Anger PointRaises Attack upon taking a critical hit.
#107AnticipationSenses the foe's dangerous moves.
#71Arena TrapPrevents the foe from fleeing.
#175Aroma VeilProtects allies from attacks that effect their mental state.
#176Aura BreakThe effects of Aura Abilities are reversed.
#123Bad DreamsReduces a sleeping foe's HP.
#247BatteryPowers up ally Pokémon's special moves.
#4Battle ArmorThe Pokémon is protected against critical hits.
#312Battle BondDefeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
#284Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
#248BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
#145Big PecksProtects the Pokémon from Defense-lowering attacks.
#66BlazePowers up Fire-type moves in a pinch.
#177BulletproofProtects the Pokémon from some ball and bomb moves.
#178Cheek PouchRestores HP as well when the Pokémon eats a Berry.
#34ChlorophyllBoosts the Pokémon's Speed in sunshine.
#29Clear BodyPrevents the Pokémon's stats from being lowered.
#13Cloud NineEliminates the effects of weather.
#16Color ChangeChanges the Pokémon's type to the foe's move.
#249ComatoseIt's always drowsing and will never wake up. It can attack without waking up.
#179CompetitiveBoosts the Sp. Atk stat when a stat is lowered.
#14Compound EyesThe Pokémon's accuracy is boosted.
#126ContraryInverts stat modifiers.
#256CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.
#130Cursed BodyHas a 30% chance of Disabling any move that hits the Pokémon.
#56Cute CharmContact with the Pokémon may cause infatuation.
#6DampPrevents combatants from self destructing.
#271DancerWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
#180Dark AuraPowers up each Pokémon's Dark-type moves.
#245DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.
#129DefeatistHalves Attack and Special Attack below 50% HP.
#128DefiantRaises Attack two stages upon having any stat lowered.
#253Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
#252Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.
#264DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.
#88DownloadAdjusts power according to the foe's lowest defensive stat.
#2DrizzleThe Pokémon makes it rain if it appears in battle.
#70DroughtThe Pokémon makes it sunny if it is in battle.
#87Dry SkinReduces HP if it is hot. Water restores HP.
#48Early BirdThe Pokémon awakens quickly from sleep.
#27Effect SporeContact may paralyze, poison, or cause sleep.
#246Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.
#294Emergency ExitThe Pokémon, sensing danger, switches out when its HP becomes half or less.
#181Fairy AuraPowers up each Pokémon's Fairy-type moves.
#111FilterPowers down super-effective moves.
#49Flame BodyContact with the Pokémon may burn the foe.
#138Flare BoostIncreases Special Attack to 1.5x when burned.
#18Flash FirePowers up Fire-type moves if hit by a fire move.
#122Flower GiftPowers up party Pokémon when it is sunny.
#182Flower VeilPrevents lowering of ally Grass-type Pokémon's stats.
#265FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
#59ForecastTransforms with the weather.
#108ForewarnDetermines what moves the foe has.
#132Friend GuardDecreases damage inflicted against ally Pokémon.
#119FriskThe Pokémon can check the foe's held item.
#254Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
#183Fur CoatHalves damage from physical moves.
#184Gale WingsGives priority to Flying-type moves.
#313GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
#82GluttonyEncourages the early use of a held Berry.
#185GooeyContact with the Pokémon lowers the attacker's Speed stat.
#186Grass PeltBoosts the Defense stat when the terrain is grass.
#297Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.
#62GutsBoosts Attack if there is a status problem.
#139HarvestRestores any held Berry after the turn on which it is used.
#131HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
#85HeatproofWeakens the power of Fire-type moves.
#134Heavy MetalDoubles the Pokémon's weight.
#118Honey GatherThe Pokémon may gather Honey from somewhere.
#37Huge PowerRaises the Pokémon's Attack stat.
#55HustleBoosts the Attack stat, but lowers accuracy.
#93HydrationHeals status problems if it is raining.
#52Hyper CutterPrevents the Attack stat from being lowered.
#115Ice BodyThe Pokémon regains HP in a hailstorm.
#35IlluminateRaises the likelihood of meeting wild Pokémon.
#149IllusionTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
#17ImmunityPrevents the Pokémon from getting poisoned.
#150ImposterTransforms upon entering battle.
#151InfiltratorIgnores Light Screen, Reflect, and Safeguard.
#291Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.
#39Inner FocusThe Pokémon is protected from flinching.
#15InsomniaPrevents the Pokémon from falling asleep.
#22IntimidateLowers the foe's Attack stat.
#160Iron BarbsDamages attacking Pokémon for 1/8 their max HP on contact.
#89Iron FistBoosts the power of punching moves.
#154JustifiedRaises Attack when hit by Dark-type moves.
#51Keen EyePrevents the Pokémon from losing accuracy.
#103KlutzThe Pokémon can't use any held items.
#102Leaf GuardPrevents status problems in sunny weather.
#26LevitateGives full immunity to all Ground-type moves.
#135Light MetalHalves the Pokémon's weight.
#31Lightning RodThe Pokémon draws in all Electric-type moves.
#7LimberThe Pokémon is protected from paralysis.
#64Liquid OozeInflicts damage on foes using any draining move.