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ForumsAnnouncements → Pinned: Pokéngine Progress (locked)

Jext ★
5y ago#61
Developing AntichristJoined 17y ago
Added a payout option to the Trainer system, and also to the search system. Added payouts to all the Trainer classes.Edited 5y ago by Jext ★.
Jext ★
5y ago#62
Developing AntichristJoined 17y ago
Added floating to the battle system and Teambuilder.
Jext ★
5y ago#63
Developing AntichristJoined 17y ago
Fixed a slight issue regarding the radio buttons on the simulator page. Added a text conversion system to the textbox engine. Improved the Teambuilder a lot. Added a Trainer editor to the battle simulator.Edited 5y ago by Jext ★.
Jext ★
5y ago#64
Developing AntichristJoined 17y ago
Improved the Mapbuilder: you can now delete scenes, objects/encounters/scenes/trainers/regions can no longer be nameless and region names can only be unique. The battle simulator no longer shows private scenes. Added a Trainer loader to the battle simulator, so mappers can easily test their Trainers.Edited 5y ago by Jext ★.
Jext ★
5y ago#65
Developing AntichristJoined 17y ago
Fixed some minor battle issues.
Jext ★
5y ago#66
Developing AntichristJoined 17y ago
Fixed some minor battle issues, again.
Jext ★
5y ago#67
Developing AntichristJoined 17y ago
Added the chatlog.
Jext ★
5y ago#68
Developing AntichristJoined 17y ago
Fixed dragging (Teambuilder/Simulator/etc). Finished the party widget. Added the ally system to the game. Fixed player interaction in the game.Edited 5y ago by Jext ★.
Jext ★
5y ago#69
Developing AntichristJoined 17y ago
Added shinies to the in-game summary system. Swapping Pokémon and moves now saves.
Jext ★
5y ago#70
Developing AntichristJoined 17y ago
Started working on the bag widget. Made ontiles work for NPCs as well. Redid the way the game handles objects so it's like, much better now.
Jext ★
5y ago#71
Developing AntichristJoined 17y ago
Finished the bag widget. Added &item to the game. Fixed not being able to name Pokémon with a space in their name.Edited 5y ago by Jext ★.
Jext ★
5y ago#72
Developing AntichristJoined 17y ago
Added regional bags. Made item names work with &item. Made ontouch work with msg(). Fixed map backgrounds disappearing after a map reload. Fixed sidemap objects not showing up. Fixed animation objects not deleting themselves. Money is now regional as well. Added &money. Fixed questions attached to signs not working. Fixed other players' allies appearing on randoms. Fixed allies disappearing when going to a sidemap. Fixed ledges not merging. Fixed player positions not saving after jumping off a ledge. Fixed an obscure path glitch that would cause the player to get stuck. Fixed unsetting your skin crashing the chat. Fixed 0 tiles not working with paths. Fixed other players' skins not changing while they're on another map. Fixed speechless NPCs turning (also while bumping into them.) Fixed the game crashing when you move while a new skin is still loading. Fixed textbox arrows getting stuck when destroying a textbox by moving. Added a delay to paths with 0 tile movement.Edited 5y ago by Jext ★.
Jext ★
5y ago#73
Developing AntichristJoined 17y ago
Fixed dragging layers in the Tilefuser. Refactored a lot of the object system. Allies can now jump down ledges. Made ontouch work with NPCs (and other players.) Ontile works with msg() again.Edited 5y ago by Jext ★.
Jext ★
5y ago#74
Developing AntichristJoined 17y ago
Fixed ontile messages being solid sometimes. Ontiles now trigger on object creation, so you can't escape cutscenes and whatnot. Added sorting to the bag widget. Added vertical resizing to the bag widget. Added mousewheel scrolling to the party summary screen.Edited 5y ago by Jext ★.
Jext ★
5y ago#75
Developing AntichristJoined 17y ago
Fixed infinite map updating. Fixed frameskip while a map is updated. Redid the bag's scroll system, and added two scroll buttons for touch devices.
Jext ★
5y ago#76
Developing AntichristJoined 17y ago
Fixed nickname showing twice on the summary screen. Fixed some overworld issues. Fixed infinite warp. Added giving items to Pokémon (as well as taking them.) Added the ability to take Pokémon out of their balls. Added an animation to allies being taken out. Fixed animations with "destroy" as their loop command not being removed. Fixed allies being stopped by other allies. You can only talk to NPCs when they're on a tile now. Added &ally. Fixed allies appearing on top of warps.Edited 5y ago by Jext ★.
Jext ★
5y ago#77
Developing AntichristJoined 17y ago
Fixed allies triggering ontile/ontouch. Fixed not being able to talk to other players after a map update. Fixed NPCs and messages canceling each other's solid out sometimes. Fixed other players' allies being solid when on an ontile message. Improved swapping. Fixed the Teambuilder not saving Pokémon sometimes. Added &pause. The chat no longer messes up when dragged out of the viewport. Animations with more frames than there are in the image delay after looping again.Edited 5y ago by Jext ★.
Jext ★
5y ago#78
Developing AntichristJoined 17y ago
Improved the context menu script. Added status to the game, so you change your status to busy, away, etc. Fixed tinting transparent colors turning out white/gray. Added flickering to glows.Edited 5y ago by Jext ★.
Jext ★
5y ago#79
Developing AntichristJoined 17y ago
Added &destroy. Fixed a tiny issue regarding ontile and map load. Added item message insertion. Added sound to the game. Fixed a chat issue. Added a limit to how many chat messages are displayed before the first are removed. Added &sfx. Added the ability the send out a new Pokémon when one has fainted, as well as switching. Added beeping when your name is mentioned in the chat (unless your status is set to busy, of course!)Edited 5y ago by Jext ★.
5y ago#80
Developing AntichristJoined 17y ago
Added if item. Added "spin" to the path system. Added if money. Fixed an issue that would keep adding different if condition messages to NPCs, so they'd stack. Prints now reset when skin is changed. Added a right-click menu to items to give items to Pokémon on touch devices. Added icons. Added &cry. Added allies reacting to their happiness, their health, the map they're on, the weather and the player.Edited 5y ago by Jext ★.