| Chilly Reception (07a37qvy) | Ice | Status | Power- | Accuracy- | PP10 | The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. |
| Court Change (07c92jja) | Normal | Status | Power- | Accuracy100 | PP10 | With its mysterious power, the user swaps the effects on either side of the field. |
| Electric Terrain (079qh5zf) | Electric | Status | Power- | Accuracy- | PP10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Filthy Terrain (07407t01) | Poison | Status | Power- | Accuracy- | PP10 | The user makes the ground under everyone's feet turn filthy, boosting Poison-type moves and intensifying poison damage. |
| Grassy Terrain (07vumgmn) | Grass | Status | Power- | Accuracy- | PP10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Gravity (07n3zzhm) | Psychic | Status | Power- | Accuracy- | PP5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| Magic Room (07e9d0f1) | Psychic | Status | Power- | Accuracy- | PP10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Misty Terrain (07u65cjj) | Fairy | Status | Power- | Accuracy- | PP10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Mud Sport (07sfxmv3) | Ground | Status | Power- | Accuracy- | PP15 | The user covers itself with mud. This weakens Electric-type moves for five turns. |
| Psychic Terrain (07t1vjib) | Psychic | Status | Power- | Accuracy- | PP10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
✓ | Rain Dance (07x4332j) | Water | Status | Power- | Accuracy- | PP5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
✓ | Sandstorm (07zwz8pr) | Rock | Status | Power- | Accuracy- | PP10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
✓ | Snowscape (07e54nmr) | Ice | Status | Power- | Accuracy- | PP10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
✓ | Sunny Day (072emsz1) | Fire | Status | Power- | Accuracy- | PP5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| Swarming Terrain (07sde2ws) | Bug | Status | Power- | Accuracy- | PP10 | The user swarms the ground with writhing insects for five turns, powering up Bug-type moves. Pokémon on the ground are creeped out and cannot recover HP. |
| Trick Room (076eesx5) | Psychic | Status | Power- | Accuracy- | PP5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Water Sport (07nyin0b) | Water | Status | Power- | Accuracy- | PP15 | The user soaks itself with water. This weakens Fire-type moves for five turns. |
| Wonder Room (07bevsio) | Psychic | Status | Power- | Accuracy- | PP10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |