| Electric Terrain (079qh5zf) | Electric | Status | Power- | Accuracy- | PP10 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Grassy Terrain (07vumgmn) | Grass | Status | Power- | Accuracy- | PP10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Ice Spinner (07m9bdgr) | Ice | Physical | Power80 | Accuracy100 | PP15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Misty Terrain (07u65cjj) | Fairy | Status | Power- | Accuracy- | PP10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Psychic Terrain (07t1vjib) | Psychic | Status | Power- | Accuracy- | PP10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Steel Roller (07fgf145) | Steel | Physical | Power130 | Accuracy100 | PP5 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. |
| Terrain Pulse (07ek6inv) | Normal | Special | Power50 | Accuracy100 | PP10 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. |