Search ResultsAbilities tagged as 'trapping'.
Arena Trap (050y2ez9)Prevents opposing Pokémon from fleeing from battle.
Dream Trap (05erv9vd)The Pokémon's looming presence prevents sleeping Pokémon from fleeing.
Magnet Pull (055nz3nu)Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Reel In (0573xi7p)Prevents Water-type Pokémon from escaping.
Shadow Tag (05i24p6b)The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
Spirit Bound (05hvpslc)Prevents Ghost-type Pokémon from escaping.