#101 | ✓ | Hydration (05ficisb) | Cures the Pokémon's status conditions in rain. |
#102 | ✓ | Hyper Cutter (05loy5cn) | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. |
#103 | ✓ | Ice Body (05w3c9ns) | The Pokémon gradually regains HP in snow. |
#104 | ✓ | Ice Face (05y5hbyi) | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. |
#105 | ✓ | Ice Scales (05osfdwt) | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
#106 | | Illuminate (05vx87kt) | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. |
#107 | | Illusion (05i9nhbb) | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. |
#108 | ✓ | Immunity (05u155b5) | The Pokémon's immune system prevents it from being poisoned. |
#109 | | Imposter (05kx8jjo) | The Pokémon transforms itself into the Pokémon it's facing. |
#110 | | Infiltrator (05e6lq8r) | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. |
#111 | | Innards Out (05bxviel) | When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit. |
#112 | | Inner Focus (05z6bb4m) | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
#113 | ✓ | Insomnia (05rrvw4y) | The Pokémon's insomnia prevents it from falling asleep. |
#114 | ✓ | Intimidate (05tydc9p) | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. |
#115 | ✓ | Intrepid Sword (05wjdfj2) | Boosts the Pokémon's Attack stat the first time the Pokémon enters a battle. |
#116 | ✓ | Iron Barbs (05qnz1sr) | The Pokémon's iron barbs damage the attacker if it makes direct contact. |
#117 | ✓ | Iron Fist (052jwv1p) | Powers up punching moves. |
#118 | ✓ | Justified (05ibi9ji) | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. |
#119 | | Keen Eye (05n01614) | The Pokémon's keen eyes prevent its accuracy from being lowered. |
#120 | | Klutz (056m17tj) | The Pokémon can't use any held items. |
#121 | ✓ | Leaf Guard (05jacrw6) | Prevents status conditions in harsh sunlight. |
#122 | ✓ | Levitate (05uny4yx) | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
#123 | ✓ | Libero (05gh6vrs) | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
#124 | ✓ | Light Metal (05ip2d2n) | Halves the Pokémon's weight. |
#125 | ✓ | Lightning Rod (058gvj2p) | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
#126 | ✓ | Limber (05iium9p) | The Pokémon's limber body prevents it from being paralyzed. |
#127 | | Lingering Aroma (05jincl2) | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. |
#128 | | Liquid Ooze (058usfnh) | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. |
#129 | ✓ | Liquid Voice (05wtpfnd) | Sound-based moves become Water-type moves. |
#130 | ✓ | Long Reach (051y3nt3) | The Pokémon uses its moves without making contact with the target. |
#131 | | Magic Bounce (05c8z7kw) | The Pokémon reflects status moves instead of getting hit by them. |
#132 | | Magic Guard (05ymoj7q) | The Pokémon only takes damage from attacks. |
#133 | ✓ | Magician (05uwy6sh) | The Pokémon steals the held item from any target it hits with a move. |
#134 | ✓ | Magma Armor (05v7wtfj) | The Pokémon's hot magma coating prevents it from being frozen. It also makes hatching eggs quicker. |
#135 | ✓ | Magnet Pull (055nz3nu) | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
#136 | ✓ | Marvel Scale (055bsrxv) | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. |
#137 | ✓ | Mega Launcher (05qmtxyv) | Powers up pulse moves. |
#138 | ✓ | Merciless (059wud0k) | The Pokémon's attacks become critical hits if the target is poisoned. |
#139 | ✓ | Mimicry (05bfqj3q) | Changes the Pokémon's type depending on the terrain. |
#140 | | Mind's Eye (05wbj8qc) | The Pokémon ignores changes to opponents’ evasiveness, its accuracy can’t be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. |
#141 | ✓ | Minus (05gjur6v) | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
#142 | | Mirror Armor (05mo1twq) | Bounces back only the stat-lowering effects that the Pokémon receives. |
#143 | ✓ | Misty Surge (05bnqzh6) | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
#144 | | Mold Breaker (056qk585) | The Pokémon's moves are unimpeded by the Ability of the target. |
#145 | | Moody (056mlqqd) | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
#146 | ✓ | Motor Drive (05yaeuve) | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. |
#147 | ✓ | Moxie (05uxj0bl) | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. |
#148 | ✓ | Multiscale (05ggdwht) | Reduces the amount of damage the Pokémon takes while its HP is full. |
#149 | | Multitype (051oexbp) | Changes the Pokémon's type to match the plate it holds. |
#150 | ✓ | Mummy (05gwdrm3) | Contact with the Pokémon changes the attacker's Ability to Mummy. |
#151 | | Mycelium Might (0511qh4q) | The Pokémon will always act slowly when using status moves, but these moves will be unimpeded by the Ability of the target. |
#152 | ✓ | Natural Cure (05s9lwy1) | The Pokémon's status conditions are cured when it switches out. |
#153 | ✓ | Neuroforce (053fkli7) | Powers up the Pokémon's supereffective attacks even further. |
#154 | | Neutralizing Gas (051kw4ud) | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. |
#155 | ✓ | No Guard (059c376n) | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
#156 | ✓ | Normalize (05ov0vht) | All the Pokémon's moves become Normal type. The power of those moves is boosted a little. |
#157 | | Oblivious (05yp4bhv) | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
#158 | | Opportunist (057lv95c) | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. |
#159 | | Orichalcum Pulse (05ccv361) | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. |
#160 | | Overcoat (05dfoqjx) | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. |
#161 | ✓ | Overgrow (05frf3z5) | Powers up Grass-type moves when the Pokémon's HP is low. |
#162 | | Own Tempo (05gt5kuw) | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. |
#163 | | Parental Bond (05071sbr) | The parent and child attack one after the other. |
#164 | ✓ | Pastel Veil (05j3rgri) | Prevents the Pokémon and its allies from being poisoned. |
#165 | | Perish Body (05lmfbn2) | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
#166 | ✓ | Pickpocket (05ck6lfj) | The Pokémon steals the held item from attackers that make direct contact with it. |
#167 | ✓ | Pickup (05ec9tky) | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. |
#168 | ✓ | Pixilate (05d3pf31) | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
#169 | ✓ | Plus (05hn0sxd) | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
#170 | | Poison Heal (05rjmuba) | If poisoned, the Pokémon has its HP restored instead of taking damage. |
#171 | ✓ | Poison Point (05fcl1mp) | Contact with the Pokémon may poison the attacker. |
#172 | ✓ | Poison Puppeteer (05i2ugnq) | Pokémon poisoned by Pecharunt's moves will also become confused. |
#173 | ✓ | Poison Touch (0581yfmx) | May poison a target when the Pokémon makes contact. |
#174 | | Power Construct (05we27qa) | Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme. |
#175 | | Power of Alchemy (05s18jeq) | The Pokémon copies the Ability of a defeated ally. |
#176 | ✓ | Power Spot (0523onbf) | Just being next to the Pokémon powers up moves. |
#177 | ✓ | Prankster (05mb0rdu) | Gives priority to the Pokémon's status moves. |
#178 | ✓ | Pressure (0517fgwv) | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
#179 | | Primordial Sea (054d771e) | The Pokémon changes the weather to nullify Fire-type attacks. |
#180 | | Prism Armor (05ht6yyx) | Reduces the power of supereffective attacks that hit the Pokémon. |
#181 | | Propeller Tail (05jpm06q) | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
#182 | ✓ | Protean (053j158o) | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
#183 | | Protosynthesis (05hft6on) | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
#184 | ✓ | Psychic Surge (05fhlcik) | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
#185 | ✓ | Punk Rock (05pjibt8) | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
#186 | ✓ | Pure Power (054ka9uv) | Using its pure power, the Pokémon doubles its Attack stat. |
#187 | ✓ | Purifying Salt (05hp5m15) | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. |
#188 | | Quark Drive (05hmg2xg) | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
#189 | ✓ | Queenly Majesty (05jgiblk) | The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies. |
#190 | | Quick Draw (05iuzmgs) | Enables the Pokémon to move first occasionally. |
#191 | ✓ | Quick Feet (05dsvl8t) | Boosts the Speed stat if the Pokémon has a status condition. |
#192 | ✓ | Rain Dish (05hshblk) | The Pokémon gradually regains HP in rain. |
#193 | ✓ | Rattled (05va8mpc) | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. |
#194 | | Receiver (05pdzdlf) | The Pokémon copies the Ability of a defeated ally. |
#195 | ✓ | Reckless (05cvktkl) | Powers up moves that have recoil damage. |
#196 | ✓ | Refrigerate (05joiw8n) | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
#197 | ✓ | Regenerator (05kq6rog) | The Pokémon has a little of its HP restored when withdrawn from battle. |
#198 | | Ripen (05z026pd) | Ripens Berries and doubles their effect. |
#199 | ✓ | Rivalry (05mtvjij) | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. |
#200 | | RKS System (053rtnpm) | Changes the Pokémon's type to match the memory disc it holds. |