Search ResultsMoves tagged as 'charging'.
Bounce (07d78ukg)

Flying

Physical

Power85Accuracy85PP5The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Dig (077yjbxv)

Ground

Physical

Power80Accuracy100PP10The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Dive (07ygd6ja)

Water

Physical

Power80Accuracy100PP10Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Fly (071e8ant)

Flying

Physical

Power90Accuracy95PP15The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Freeze Shock (07s4gecn)

Ice

Physical

Power140Accuracy90PP5On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
Geomancy (07qt2xu7)

Fairy

Status

Power-Accuracy-PP10The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Ice Burn (07zfhqgh)

Ice

Special

Power140Accuracy90PP5On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Meteor Beam (07iextex)

Rock

Special

Power120Accuracy90PP10In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Phantom Force (078ner3e)

Ghost

Physical

Power90Accuracy100PP10The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Razor Wind (07r36t9i)

Normal

Special

Power80Accuracy100PP10A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Shadow Force (07nj8ov2)

Ghost

Physical

Power120Accuracy100PP5The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Skull Bash (077bth7y)

Normal

Physical

Power130Accuracy100PP10The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky Attack (073znz66)

Flying

Physical

Power140Accuracy90PP5A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Solar Beam (074cdsa2)

Grass

Special

Power120Accuracy100PP10In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Solar Blade (07gmi78m)

Grass

Physical

Power125Accuracy100PP10In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.