ForumsAnnouncements → Pinned: Pokéngine Progress (locked)
134567

Developing AntichristJoined 1 decade ago
Overworld item usage is done. Fishing has been added. Repels have been added. TMs can be taught to Pokémon now.

Developing AntichristJoined 1 decade ago
Added battle intro animations. Fixed a bunch of ally related issues. Went on a date with ur mom.

Developing AntichristJoined 1 decade ago
Added full mouse support to the travel system. Added mousewheel scrolling for Firefox.Edited 3 weeks ago by §Jext.

Developing AntichristJoined 1 decade ago
Added cancel-key support for battles, so button-smashers won't accidentally click the wrong move or target. You can right-click Pokémon in your party to directly open their Pokédex entry.Edited 2 weeks ago by §Jext.

Developing AntichristJoined 1 decade ago
TM moves can only be taught to Pokémon that can learn those moves. Fixed a minor glitch where you could replace a party member with a caught Pokémon during the battle itself. Made it so it only gives you the "added data to Pokédex" message when a Pokémon hasn't been caught yet. Fixed an issue where it wouldn't tell you if you were running an outdated version if you were already logged in. Fixed an issue where the radar would show the wrong user color. Fixed an issue where surfing people's skin would swap with their surf skin while on land. You'll now only hear the POW sound when you take your own ally out. Added radar and nametag options to the settings. Added hotkeys for the aforementioned settings, as well as volume. Added the ability to nickname your party members.Edited 2 weeks ago by §Jext.

Developing AntichristJoined 1 decade ago
Compressed a lot of the game images, so it should load a bit faster for users with slow internet. Added server states, to freeze battles out in order to reboot without ruining important battles.

Developing AntichristJoined 1 decade ago
Battles are a lot faster now, less waiting around. Added a bunch of sound effects to the battle system. Added a shiny animation to the battle system. Added monster drops, a system which allows Pokémon to drop certain items after a battle. Fixed an experience bug during battle. The chat now remembers players who are no longer online, instead of showing their user ID. Teleps can use "prev" as a destination to return to a previous location. Added a proper egg hatching cutscene. Rare Candy now works. All the evolution stones now work.Edited 2 weeks ago by §Jext.

Developing AntichristJoined 1 decade ago
The experience sound will only happen for Pokémon out on the field. Swapped the cry and evolution music after evolving a Pokémon.

Developing AntichristJoined 1 decade ago
Prepared PvP for an upcoming update. Fixed several experience bugs. Made Exp All experience earning a lot faster. Fixed the move learning sound when forgetting a move. Improved the battle replay system; added move learning to the replay system. Fixed fainting bugs during double battles. Fixed being able to accidentally select a target right after selecting a move. Fixed floating Pokémon not floating after adding the previous thing. Pokémon now change Abilities when they evolve. Fixed the Pokédex option appearing on Pokémon context menus on the simulator, as well as the item hotkey option appearing on item context menus. Added the effects of all healing items, and revive items, too. Added "random[n]" to the Mapbuilder's code system, so you can use seed a variable and use it for random events. Added obj.opacity(n) to the Mapbuilder. Secure triggers will now execute properly when loading a new map. Fixed a visual fainting issue when Pokémon share the same texture. Got rid of the "waiting for other player" textbox message when fighting wild Pokémon. Fixed the battle not sending out a new Pokémon, for those that played yesterday. The Mapper rank can now spawn and use cheats. Fixed being able to open the PC more than once. Made the PC load a lot faster.Edited 1 week ago by §Jext.

Developing AntichristJoined 1 decade ago
Key/mouse input stops when the game loses focus. Added a screenshot feature (F4). Probably fixed the black screen when a battle is supposed to happen. Prevented Z/X keys from being detected by the battle engine while typing in the chat, so you won't accidentally cancel evolution, or select moves. Fixed some of the PC keys acting weird. Fixed Rare Candies not updating the party widget.Edited 1 week ago by §Jext.

Developing AntichristJoined 1 decade ago
Improved the event pages. Added some new BBCode, 18.209.104.7. Fixed seeing radar sprites when you're not in the overworld. Fixed a small mouse input bug regarding PC and Travel. Quote tags now nest. Added nature indicators on the in-game summary screen. Added up and down buttons to the in-game summary widget. Fixed an overworld glitch where events after a battle wouldn't trigger.Edited 1 week ago by §Jext.

Developing AntichristJoined 1 decade ago
Pokémon now learn level moves after evolving. Fixed the game creating copies of the player while disconnected. Shiny Pokémon are finally shiny when they evolve. Other players' shadow now appears when they jump on a retro map. Fixed some battle bugs. TMs have sprites now. Items no longer show their amount if there are less than two. Added dynamic levels to the game. Fixed a minor Mapbuilder issue.Edited 1 week ago by §Jext.

Developing AntichristJoined 1 decade ago
Added the PNN system back. Added Rock Smash to the overworld. Added &glide.

Developing AntichristJoined 1 decade ago
Fixed boulder positions and cut trees reappearing after battling while on the same map. Added encounter data copying to the Mapbuilder.

Developing AntichristJoined 1 decade ago
Fixed not being able to select run when there's only 1 move available. Added &show. You can now trash TMs.Edited 6 days ago by §Jext.

Developing AntichristJoined 1 decade ago
Added hidden items. Added the Flash system.Edited 5 days ago by §Jext.

Developing AntichristJoined 1 decade ago
If you talk to NPCs that can spot you (without being spotted), they now no longer speak after a battle. NPCs can no longer spot you through other NPCs or objects. Wild Pokémon can now hold items. Other players' shadows are no longer transparent when they log in at retro maps.Edited 4 days ago by §Jext.

Developing AntichristJoined 1 decade ago
Fixed black screen when encountering certain Pokémon. Fixed Trainer and move types on the site. Made failed Pokémon catching a lot nicer. Added the ghost system to battles.Edited 3 days ago by §Jext.

Developing AntichristJoined 1 decade ago
Fixed Oak's Parcel quest making players freeze. Added EVs. Added "if spectated". Spectating Gym fights will no longer earn you a Badge as well. Added music.Edited 2 days ago by §Jext.

Developing AntichristJoined 1 decade ago
Fixed selling items. Added right-clicking to PC Pokémon. Fixed a few minor party widget issues. Added the ability to fish up valuable (or useless) items. Upgraded the context menus, they're now contextier than ever, and can no longer be taken out of context. Added key mapping to the settings. Added 9 more hotkeys to assign items to. Numpad minus and plus now control the screen size. Added /rival, &rival and "if rival".Edited 1 day ago by §Jext.
134567